Trailer 02:01, the fable 1996 pc game Forest Trailer 3, twitter, resources.
Fixed cave map in inventory not showing the hovered outline.
This is a first pass, were planning a lot more polish on this especially in multiplayer.
Caves fixed holes in caves 3,6,7 (performance) Optimized cpu usage on enemies that are far from the player.Poison mushrooms can now be used similar to poison berries in inventory.We also fixed an issue with skin mask enemies appearing invisible, fixed some trap issues, improved some audio, added a first pass of blade weapon poisoning, replaced the old rusty axe art and more for the full list visit: m and m/SKSgames/posts/.We also fixed some long standing issues with animals getting stuck on walls, and some animals not catching on fire when they should.Wall weapon holder now swaps to a on-ground log version that can be placed anywhere by not targeting a wall.Relevant items have a specific positioning on that structure Fixed hole cutter targeting lit fires from far away Caves Fixed water zones not lining up in Cave 9 Fixed raft making water splash sounds when on land (Multiplayer) Fixed issue with syncing skin variations, including.
For all updates check the, change Log.
When sled carries something it is as always limited to that one item type Improved look of blood on katana Fixed rocks spawning above cave entrances Stand rockpit fires are no longer destroyed after burning out and dont turn into a half built ghost after.
Caves Added save tent towards end of game.
Improved fire on enemies and player texture resolution.
The build/item tracker has been reworked to feel less jarring.Replaced stomach drawing, and cleaned up and created new HUD backing, and added new gradients for bars (multiplayer)Fixed player standing up after being killed while in injured state (multiplayer) Enemies and animals will now collide with rocks for client players when the host is very.Read more Use Tools, use whatever tools you have at your disposal to survive in the dangerous enviroment around you.Along with this there are new UI elements for dying of thirst and hunger, these have been moved to the side of the screen instead of in the center.These will explode and can be a handy way to help kill big enemies faster.We added a new ability to turtle shells, you can now use these as makeshift sleds.(Audio) Polished audio events for molotov, flare and dynamite when holding and then throwing.We added some new art this patch, for story reasons the clothing and model of the red man has been improved, he is no longer using a generic cannibal model, but instead has his own unique assets.Welcome to The Forest, the Forest is a dangerous place, do you think you have what it takes to survive?